At 14th level, the magic of the Feywild grants you the ability to travel mentally or physically through dreamlands. When you finish a short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: Dream (with you as the messenger), Scrying, or Teleportation Circle.
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Druid - Circle of the Moon Build. Human Druid 1st Level - Take Magic Stone and Shillelagh Cantrips, at least one 1st level spell as Goodberry 2nd Level - Wild Shape, Take Circle of the Moon 3rd Level - 2nd level spells Spike Growth and/or Healing Spirit 4th Level - Take War Caster Feat 5th Level - 3rd level spells Call Lightning, Sleet Storm and/or Tidal Wave
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Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood.
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Sep 21, 2019 · Druids of the Circle of the Moon are formidable protectors of the wilds. Their order meet beneath the full moon to discuss dire developments to nature. Players who wish to literally shift into creatures gain Wild Shape at level two.
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Druid Circle. At 2nd Level Druids get to choose their Druid Circle. A Druid’s Circle completely defines how the build plays, so choose the one based on a playstyle you might enjoy the most. Circle of Dreams. Balm of the Summer Court: Ranged healing as a bonus action is always awesome.
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Druid - Circle of the Moon Build. Human Druid 1st Level - Take Magic Stone and Shillelagh Cantrips, at least one 1st level spell as Goodberry 2nd Level - Wild Shape, Take Circle of the Moon 3rd Level - 2nd level spells Spike Growth and/or Healing Spirit 4th Level - Take War Caster Feat 5th Level - 3rd level spells Call Lightning, Sleet Storm and/or Tidal Wave
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A comparable feature for the Fighter, Second Wind, can heal an average of 9.5 HP per short rest at level 4 with a Bonus Action. The Moon Druid can use Wild Shape, twice per short rest, for a total of 68 HP before needing the same short rest, which also uses a Bonus Action.
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Circle of the Moon PHB. Circle of the Moon allows the Druid to use Wild Shape as a combat form. Depending on the composition of your party, this may allow you to take the place of your party's Fighter-equivalent, filling space as a Defender and Striker.
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However, the article "Druid 101: Wild Shape Guide" by James Haeck says that at 2nd level, I can Wild Shape into a CR 1 beast, and by 6th level, I can Wild Shape into a beast with a CR of my druid level divided by 3 (rounded down), so a CR 2 beast at 6th level. Which one is right? Or does the Circle of the Moon druid's Circle Forms feature (PHB ...
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I'm late joining a campaign that will go level 4 to about 9, and I was wondering how powerful the moon druid is at these levels. There is no doubt that the Moon druid is exceptional at level 2, but decreases steadily in power until level 10 (when they get a moderate boost with the elementals) and level 20 (great improvement to Wildshape).
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Jan 05, 2019 · Since the Druid doesn’t get Wild Shape until Level 2, you aren’t committed to allowing the player a certain number of Wild Shape options in their backstory. Rather, you can cater their options to the campaign world by exposing the party to certain creatures as they progress.
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Sep 23, 2020 · Document Info Druid "Wild Shape" Beast List 5th Edition D&D This is a stats list I made for the beasts a Druid can turn into for their "Wild Shape" ability. When creating a druid character, I looked for a nice way to keep track of all the beasts it was possible to turn into, but I wasn't satisf...
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Druid Circle. At 2nd Level Druids get to choose their Druid Circle. A Druid’s Circle completely defines how the build plays, so choose the one based on a playstyle you might enjoy the most. Circle of Dreams. Balm of the Summer Court: Ranged healing as a bonus action is always awesome.