Druid - Circle of the Moon Build. Human Druid 1st Level - Take Magic Stone and Shillelagh Cantrips, at least one 1st level spell as Goodberry 2nd Level - Wild Shape, Take Circle of the Moon 3rd Level - 2nd level spells Spike Growth and/or Healing Spirit 4th Level - Take War Caster Feat 5th Level - 3rd level spells Call Lightning, Sleet Storm and/or Tidal Wave
At 14th level, the magic of the Feywild grants you the ability to travel mentally or physically through dreamlands. When you finish a short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: Dream (with you as the messenger), Scrying, or Teleportation Circle.

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You can recover either a 2nd-level slot or two 1st-level slots. Circle Spells Your mystical connection to the land infuses you with the ability to cast certain Spells. At 3rd, 5th, 7th, and 9th level you gain access to Circle Spells connected to the land where you became a druid.
Druid - Circle of the Moon Build. Human Druid 1st Level - Take Magic Stone and Shillelagh Cantrips, at least one 1st level spell as Goodberry 2nd Level - Wild Shape, Take Circle of the Moon 3rd Level - 2nd level spells Spike Growth and/or Healing Spirit 4th Level - Take War Caster Feat 5th Level - 3rd level spells Call Lightning, Sleet Storm and/or Tidal Wave

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Nov 11, 2016 · The drawback to extra attacks is the delay in Druid levels, most options taking 3 or more levels. My recommendation is Druid 2/Paladin 2, and then either full Druid or 3 more Paladin levels for Extra Attack depending on how you feel the character is going. I personally like Druid x/Paladin 2 for my Moon Druid. 3) Yes.
Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood.

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At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Sep 21, 2019 · Druids of the Circle of the Moon are formidable protectors of the wilds. Their order meet beneath the full moon to discuss dire developments to nature. Players who wish to literally shift into creatures gain Wild Shape at level two.

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At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Druid Circle. At 2nd Level Druids get to choose their Druid Circle. A Druid’s Circle completely defines how the build plays, so choose the one based on a playstyle you might enjoy the most. Circle of Dreams. Balm of the Summer Court: Ranged healing as a bonus action is always awesome.

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The Digital Dungeon Master has painstakingly created 5e character sheets to help you get going. This is the complete Druid. Choose Archetypes between the Circle of the Land or Circle of the Moon. All levels are featured! PDF & .xml! Multi-classing!
Druid - Circle of the Moon Build. Human Druid 1st Level - Take Magic Stone and Shillelagh Cantrips, at least one 1st level spell as Goodberry 2nd Level - Wild Shape, Take Circle of the Moon 3rd Level - 2nd level spells Spike Growth and/or Healing Spirit 4th Level - Take War Caster Feat 5th Level - 3rd level spells Call Lightning, Sleet Storm and/or Tidal Wave

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12th Level Circle of the Moon Druid: Maximum CR 4: Elephant (CR 4) – Huge, AC 12. HP 76, Speed 40 ft., Passive Perception 10, Trampling Charge, Melee Weapon Attack +8, Gore, Stomp. 15th Level Circle of the Moon Druid: Maximum CR 5:
A comparable feature for the Fighter, Second Wind, can heal an average of 9.5 HP per short rest at level 4 with a Bonus Action. The Moon Druid can use Wild Shape, twice per short rest, for a total of 68 HP before needing the same short rest, which also uses a Bonus Action.

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The 10th level Nature's Ward ability is modified: Moon druids can't be charmed or frightened by extraplanar creatures or undead. Moon druids at this level do gain immunity to poison and disease. Circle Spells . Moon druids gain these Circle Spells at the following levels: 3rd level: consecration (new spell, see below), moonbeam
Circle of the Moon PHB. Circle of the Moon allows the Druid to use Wild Shape as a combat form. Depending on the composition of your party, this may allow you to take the place of your party's Fighter-equivalent, filling space as a Defender and Striker.

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At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

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Aug 07, 2020 · 3. Circle of the Moon Build. By far the most widely used circle, Circle of the Moon is all combat with the ability tank. Starting at the second level, players gain the ability to change to different animal shapes as often as the moon. With this ability to change forms to fit a variety of in combat as well as out of combat situations.
However, the article "Druid 101: Wild Shape Guide" by James Haeck says that at 2nd level, I can Wild Shape into a CR 1 beast, and by 6th level, I can Wild Shape into a beast with a CR of my druid level divided by 3 (rounded down), so a CR 2 beast at 6th level. Which one is right? Or does the Circle of the Moon druid's Circle Forms feature (PHB ...

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I'm late joining a campaign that will go level 4 to about 9, and I was wondering how powerful the moon druid is at these levels. There is no doubt that the Moon druid is exceptional at level 2, but decreases steadily in power until level 10 (when they get a moderate boost with the elementals) and level 20 (great improvement to Wildshape).

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Jan 05, 2019 · Since the Druid doesn’t get Wild Shape until Level 2, you aren’t committed to allowing the player a certain number of Wild Shape options in their backstory. Rather, you can cater their options to the campaign world by exposing the party to certain creatures as they progress.

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Re: Druids - Moon or Land In terms of power, the zenith for the moon druid is level 2 and they remain extremely powerful -- perhaps the most powerful character class -- for levels 2-4. The ability to be a tank, scout or full spellcaster (while not wildshaped) offers strong versatility.
Sep 23, 2020 · Document Info Druid "Wild Shape" Beast List 5th Edition D&D This is a stats list I made for the beasts a Druid can turn into for their "Wild Shape" ability. When creating a druid character, I looked for a nice way to keep track of all the beasts it was possible to turn into, but I wasn't satisf...

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Circle of the Moon PHB. Circle of the Moon allows the Druid to use Wild Shape as a combat form. Depending on the composition of your party, this may allow you to take the place of your party's Fighter-equivalent, filling space as a Defender and Striker.
Druid Circle. At 2nd Level Druids get to choose their Druid Circle. A Druid’s Circle completely defines how the build plays, so choose the one based on a playstyle you might enjoy the most. Circle of Dreams. Balm of the Summer Court: Ranged healing as a bonus action is always awesome.

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Prepared spells is Wis mod + (Druid Level /2) with a minimum of 1. So if you've got a +3 Wis modifier and you're a 3rd level Druid of the Underdark Circle of Land you'd have any four 1st or 2nd level Druid Spells + spider climb and web prepared (along with your 3 cantrips - two for being a druid plus the bonus cantrip for being Land).

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